The TRADE ELIGIBLES
There came a day when threats to the world emerged that normal humans could not face. Luckily heroes emerged with extraordinary powers to face those challenges. As things escalated threats that no hero alone could face began to emerge and thus some of those heroes banded together to form the Justice League. Now the threat to the world is so great that not even the JL alone can face it. They must join forces with their enemies to save the world. The JL needs the help of the TRADE ELIGIBLES, the most powerful force for evil on Earth. The TRADE ELIGIBLES agree to help as they cannot conquer the Earth, if the Earth no longer exists.
Bloodwork and Starro work with Martian Manhunter to stop the Parademons attacking the Earth on Darkseid’s behalf. Starro and Bloodwork each using their abilities to infect them with Martian Manhunter using his powers to augment and unify their control of the Parademons and directing them back at Darkseid.
Doctor Chaos and Kilg%re work with Cyborg to create an anti-boom tube field to surround the Earth. Kilg%re uses his ability to control tech, to merge with Cyborg and using his mother box tech to create the device and Doctor Chaos uses his powers to magnify the signal into a field covering the entire planet, leaving Darkseid no way to send through new troops.
With the ground troops being taken care of, Cyborg Superman and Sabaac team up with Orion and Maxima to attack the elite of Apokalips, taking down DeSaad, Kanto, Steppenwolf, and the Female Furies. They use their great power and speed to literally rip apart the forces of Apokalips before they can barely register what is happening. Cyborg Superman uses his Kryptonian speed and strength to decimate them, Sabaac also uses similar tactics to brutally slaughter his opponents. Orion’s hatred of his father Darkseid along with his familiarity of their foes and Maxima’s warrior spirit help make the fight a much shorter one.
With the army of Apokolips stopped, the TRADE ELIGIBLES follow Superman, Batman, and Wonder Woman to Apokalips to face Darkseid. The trinity are horrified as they see the TRADE ELIGIBLES attack Darkseid. While Darkseid starts to boast about how he will be victorious, he does not notice that Cyborg Superman has used superspeed to get behind him. Darkseid finishes his boast as his eyes glow with omega energy. “Darkseid IS!” he proclaims. To which Cyborg Superman responds. “No. Darkseid WAS!” as he thrusts his arm through Darkseid’s back and punches through his chest, with Darkseid’s heart held in his clenched fist.
Darkseid falls and gasps his last breath.
Seeing the horror unfold before them, the trinity quickly head back to Earth and close the Boom Tube behind them, trapping the TRADE ELIGIBLES on Apokalips. The heroes know that it is inevitable the villains will return, and when they do, they will face a threat far greater than Darkseid.
VS.
Crisis Commanders
OPERATION: BURIED HATCHET
Though he was a last minute addition to the team, everyone should have seen it coming that Libra would assume a leadership position of the Crisis Commanders. So it was incumbent on Libra to set the tone for their team-up with the world’s heroes against Darkseid’s forces. Libra did that by arranging a team-up with the one hero who might be least likely to work with him: the Justice Leaguer he once killed, Martian Manhunter. J’onn read Libra’s intentions to know a double-cross was not on the menu today, and their alliance would allow the rest of the hero community an easier conscience in working alongside the rest of the Commanders.
As a hero himself, Captain Comet had no problem joining the front lines of the League’s heavy hitters, side by side with the likes of Superman and Orion against the brute force of heavies like Kalibak and the Female Furies.
Against the Parademons, Mirror Master was put to work with the Green Lanterns. By using his mirrors to refract their light, the Justice League’s lantern contingency’s potency was multiplied exponentially against the Fourth World invaders.
Like all gods, Darkseid’s power is derived from the worship of his subjects – which, in his case, comes in the form of their despair. By partnering with Raven in her capacity as an Empath, Psycho-Pirate traveled to Apokolips to discover the greatest sources of Darkseid’s emotional reservoirs, and used his Medusa Mask to evoke a different reaction. Where once there was despair, there is now only Joy, and Darkseid is weaker for it.
But who could be strong enough to take on Darkseid himself? In “Destroyer,” it’s not just Darkseid they have to worry about, after all, but a fusion of Darkseid and an ascendant Brainiac into a new, even more powerful entity. One must account for both villains to truly win the day. To this end, Doctor Sivana and his former Oolong Island colleague Will Magnus get to work on synthesizing the future Brainiac 8.0 technology of Indigo and the embedded Fourth World tech of Cyborg.
With Libra and Martian Manhunter inspiring heroes and villains to work together, Captain Comet holding the front line with the heavyweight heroes, Mirror Master managing the aerial assault with the Green Lanterns, Cyborg’s Mother Box linked to an 8th degree manifestation of Brainiac’s own tech, Psycho-Pirate and Raven draining his power reservoirs, the only thing Darkseid Is… is toast.
Seven’s Syndicate
Flash and Captain Cold: Yes, they’re enemies, but that just means they know what the other is capable of. They may not be best friends, but they respect each other. Flash can distract the bad guys, while Cold can freeze them.
Lady Shiva and Hawkgirl: Two epic women fighting side by side, and while I’m not sure if they’ve ever interacted before, I believe they would make a great duo. They are both warriors in their own right, and together they will make easy work of their foes.
Black Adam and Wonder Woman: Black Adam and Wonder Woman are both big powerhouses. They can defeat combatants on their own very well, but together they stand an even better chance.
Owlman and the Question: While neither may have any cool, flashy superpowers, what they do have, however, is their smarts. Both are exceptionally smart and cunning. The duo can devise a plan of action not just for themselves but for the other teams as well. They can deduce the best way to defeat their adversaries while also picking each other’s brains.
VS.
Juri’s Jailhouse
Vibe and Creeper would team up. Creeper’s pain-inducing laugh would be effective enough, but Vibe’s ability to manipulate sounds and vibrations could make the laugh RIDICULOUSLY louder! That mix could most likely take an entire wave down without breaking a sweat! Additionally, they each have their own individual strengths too, such as Vibe’s energy projection, or Creeper’s enhanced strength, speed, and healing.
Green Arrow (Connor Hawke) and Respawn would also team up. Both of them are EXTREMELY advanced fighters, with Connor Hawke actually being considered one of the best fighters in the world, and Respawn being trained by the League of Lazarus, Deathstroke, and, in some ways, Damian Wayne and Talia al Ghul. Connor and Respawn have also both fought against and alongside one another during the Lazarus Tournament, so they know each other’s strengths and weaknesses quite well. They’d work together flawlessly.
The Flash (Barry Allen) and Peacekeeper-01 would team up, too. Barry would use his super speed to punch PK-01 over and over and over, effectively making PK-01 infinitely stronger than anything. At that point, PK-01 would rampage through entire troops of Darkseid’s army with a strength that cannot possibly be matched.
Plastic Man and Copperhead would also team up. Plastic Man would take Copperhead by the legs, spin himself over and over and over again, Then, he’d watch as Copperhead scratches all of Darkseid’s forces, using his venomous claws, effectively killing the whole army.
Jinx and Crimson Fox (Constance D’Aramis) would team up, too. Jinx would use her aerokinesis to send Constance’s pheromones to any and all of their enemies, jeopardizing the emotional stability of Darkseid’s troops. This would make the enemies’ actions both sloppier and more predictable, causing Jinx and Crimson Fox to easily take them down.
Black Mass and Deadman (Boston Brand) would be the final team-up. Since Black Mass suffers from a significantly reduced intellectual capacity, Boston would possess him and utilize his powers. Deadman would use Black Mass to significantly increase the force of gravity in their enemies’ vicinity, effectively crushing parademons with the air itself, just like bugs under a boot.
The Reapers
Eobard Thawne departs into the Timeline to do some observing and tells Frost to let Scarecrow have his fun. Dr. Crane takes this missive with wild abandon and recruits the Trickster, seeing something in his fearless nature, and Punk Rocket. What does he do? Why he uses his downright ownership of the Psychological field and his toxins to systematically and quite thoroughly break down his foes resolve, drive, and self-confidence with the Trickster pulling off small tricks and minor sleights and Punk Rocket just annoying them with his playing and him using their own minor and worst fears and insecurities against them. He quite literally gaslit and metaphorically gatekept his foes into being insecure neurotic little b!%(#es who can’t even get out of bed. “Hugo, Sinestro… Checkmate!” He says triumphantly.
VS.
United Underworld
Penguin here, I never thought I’d see the day where we team up with our enemies to fight Darkseid! I’m sending out Icicle & Cheetah to help the other team against Darkseid. Together we can win, If Darkseid want to defeat us, then I’d say, GO FOR IT!
Silent Scream Society
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Superboy-Prime and Apollo: Both major powerhouses SB-P and Apollo would lead the fray as the team’s heavy hitters. Besides easily taking down parademons the two would lead the fight against Darkseid himself. While Darkseid may be able to injure either one, they can help heal each other. Apollo can use his solar powers to give SB-P the boost he needs to heal up and go ultimate. As Apollo is also essentially made of solar energy, SB-P’s heat vision or extra-stored solar charge can recharge Apollo if need be. But let’s be real, these two got it made in the shade, or should I say sun?
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Deadshot and Zatanna: A seemingly random matchup proves to be invaluable to the fight with the combined forces of master marksman Deadshot and magician extraordinaire Zatanna. Deadshot would operate as usual from afar, taking down ships and weapons with magically enhanced bullets, credit Z, that seek out Apokalyptian signatures, follow his expert commands, and return and replenish when needed, so he never runs out. Zatanna would be in the field fighting, using her magical prowess to take down parademons while Deadshot watches her back from afar. Additionally, because Deadshot is admittedly only human, he is quite vulnerable if and when found out, so Z put a protective spell to give him extra time to escape.
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Sinestro and Etrigan: As Etrigan essentially doesn’t feel fear, he won’t be hindered in any way by the yellow lantern power, thus making their team-up even smoother. These two will be the absolute chaos causers, parademon wreckers, and Darkseid’s general fighters.
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Zoom and Booster Gold: Back-up in case the Darkseid wins and the timeline needs to be reset, the combination of expertise, tech, and speedforce leaves the team unable to lose. These two also work to keep civilians safe, using speed and time freezes and such. Booster double-checked to make sure no cops were harmed in the making of this team-up.
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Parasite and Swamp Thing: Both take energy from those around them, whether it be the Green or other beings, and a mutual understanding is formed. Parasite and Swamp Thing work well together to obliterate any more parademons, both only growing stronger as the fight goes on. Also, as Swamp Thing regenerates incredibly well and Parasite only gets stronger from direct contact and energy forms (such as Apokalyptian weapons), these two take the hits for the team, making sure the others get where they need to.
VS.
HellFreeze
The Boom-Boom Gang
Harley does another gulp and realizes that she may be over her head in some of these tournament brackets, but she will press forward she thinks. She has a great team full of some chaotic divas (I mean Jivan is the only male, so DIVA it is). She dons her original classic Harley costume to lean into the more chaotic side. She dresses Duela in her classic Harlequin type look and says, “Let’s get down to business kicking some Justice League… I mean “CRIME SYNDICATE” butt.” She stands in front of the three chosen villains that were randomly selected by some higher being outside of Harley: Power Ring, Johnny Quick, and Atomica.
Atomica is the first one. She has manipulated the Justice League at one point to believe that she was a good guy, while still being an active member of the Crime Syndicate. She is a master manipulator, so the Boom-Boom gang will have to be careful. Also she is a size manipulator, so this is all being taken in consideration. Harley goes online to read to make sure there isn’t anything else about Atomica that she needs to know, she reads on the DC Database that Atomica has had her size manipulation powers used against her before, multiple times. Harley rings her hands maniacally. Harley laces up her black boots and heads out. Atomica stands in front of her. Atomica doing the typical villain thing that Harley herself has done from time to time tells Harley she is going to get her by burrowing into her brain or something. Harley has barely been listening, but quickly states to Atomica, “I can’t hear you, can you come just a tiny bit closer.” Atomica does so and continues to monologue. Harley continues to listen, but then sucker punches Atomica. Atomica instantly changes her size due to her villain monologue, but Harley had asked her to step forward for a reason. She pounces instantly, covering Atomica with a glass jar that she had behind her back. She screws on a lid tighly, the catch it doesn’t have holes for her to breathe. Atomica quickly passes out. Harley proceeds to shake it incessantly to cause harm to the passed out size queen.
Power Ring will be a different story, but still manageable as this is during the “Forever Evil” storyline. This saw Power Ring having issues because of the ring of Volthoom. This ring was causing him to have bodily damage and was feeding on his fear. Also it is indicated that when he is knocked unconscious that it severs the ties. For this reason, Duela Dent will play with her joker weapons. Using a classic almost Harley like device of a huge mallet, but the catch is that it pops out a punching glove that confuses our dear Power Ring. This causes Power Ring to fall back, but not to be knocked out. During this time Punchline will jump on his back and force a bag over his head. She will try to keep it there, as she is truly psychotic and not as chaos driven as the others. Harley will wait until Power Ring is unconscious and the powers seem to have completely dissipated before using a similar device as Duela to knock her own teammate unconscious, “We ain’t killing this one. The ring causes the weak-will to have some issues or so I reads.” Harley knows that when Punchline awakens that this may cause her to have some issues with the team, but sometimes the end justifies the means. She will cross that bridge with Punchline at a later time.
Harley leaves Johnny Quick for last. Johnny is already upset at the utter humiliation and destruction of his girlfriend, Atomica. We all know by now that Harley is good at “THE GOOGLE” so she sees that Johnny is connected to the speed force. This makes Harley very very happy and she begins to laugh maniacally in the way that only Harley can do. “I know that during Forever Evil, ya were largely passed out girl or in how do they call it, a comatostic state of existence girlfriend, but you did snap out of it eventually. You did that whole astral thing where you are all sparkly goo with the out of body stuff that saved the day, but I need ya to use a diff power k?” Golden Glider (formerly Trade Eligible) nods approvingly knowing exactly where one Harley Quinn is going with her thought process. Golden starts doing a ribbon dancer type dance because hello she is a figure skater and a ribbon dancer it appears. She uses her powers of teleportation and superhuman speed to become close enough to Johnny to touch him with her ribbon tendrils. This takes SEVERAL minutes because Johnny ain’t no punk, but she is eventually able to get her hands on him. This negates his connection to the speed force. The team knows that this will only be temporary in nature, so she whistles to have the Hyenas in human form to tie him up and stays close by so that if he comes to before they are ready that she can try to negate his speed force connection again. This renders these three members of the CRIME SYNDICATE useless.
Another character suddenly sweeps down out of NO WHERE, ummm did you think THIS fight was over? NOPE, Bizzaro (Subject-B0) appears to take on MAZAHS. This is an epic battle. One for the AGES. One not to be missed! Harley sneezes and looks back up to see Mazahs on the ground. Opps, She realizes she missed it. Them the breaks kids. BOOM B*TCHES!!!
VS.
E.V.I.L.
LOCATION: Black Manta’s Underwater Fortress
TIME: Now
Five members of the Evil Villains Instituting Lordship (E.V.I.L.) are in various levels of recovery from the raucous celebration they had following their Chapter 1 victory. Vandal Savage, Inertia and Ursa seem fine and normal while Vault looks peaked. Black Manta…who knows how he looks under that mask of his.
The remaining member of E.V.I.L., Ultivac, is sitting idly by waiting for instructions. A timer goes off on Savage’s watch and he clicks it off before rising from his chair.
Inertia: “Time to take a pill, old man?”
Vandal Savage: “I don’t take pills. Just because I’ve been alive for thousands of years doesn’t mean I’m old.”
Ursa: “Then what was that timer for?”
VS: “It’s time for Chapter 2 to begin.”
Ursa licks her lips and rises from her chair to join Savage as he looks at a screen with information about the latest challenge.
Ursa: “Who do we get to kill this time?”
VS: “Once again we have our pick - we have to defeat three of these villains. See anything you like?”
Ursa examines the list of potential opponents:
“Owlman, Superwoman, Ultraman, Atomica, Power Ring, Deathstorm, Grid or Johnny Quick”
Ursa: “These look like poor versions of us. This should be easy!”
Black Manta: “Don’t underestimate them. They are the greatest powers of their universe and will be formidable. We need to be smart about this.”
VS: “Manta is correct. I think we should pair up on this one and take them down one at a time. If any of us survive the battle we can join the others in their battle.”
Inertia: “You can’t really think these guys are a threat? We’re E.V.I.L. - there is no threat to us!”
VS: “Your youthful cockiness just volunteered you to be part of the first team. You’ll take on Johnny Quick. Think you can handle that, kid?”
Inertia: “I’ll be back before you miss me, old man!”
VS: “Before you go and get yourself killed let’s have Vault establish a weakness and decide who will join you.”
Vault lifts his head upon hearing his name. His face is a pale green and he looks like he’s in no position to talk, much less fight.
VS: “Well that’s just great. Ok - take Ultivac with you. I’ll send a fight plan to Ultivac from here so follow his lead. While you’re gone we’ll pour some coffee into Vault and get him into a cold shower. Don’t get yourselves killed and don’t take this guy too lightly!”
Inertia: “Save a cup of coffee for me - we’ll be right back. Let’s go, rust bucket!”
INERTIA/ULTIVAC vs. JOHNNY QUICK
No sooner do they find Johnny Quick than Inertia engages him in battle. But fighting another speedster, and one that is experienced in combat, is more than the youngster bargained for. Quick is not intimidated and Inertia soon realizes he’s in trouble. Quick uses Inertia’s aggression against him by counter-punching and then, when Inertia pauses ever so briefly to collect himself, he delivers the fatal blow. Inertia is dead.
Quick now turns his attention to Ultivac, smiles an evil grin and charges directly at him. As he goes to deliver a punch to the robot Quick hits nothing but air. The robot was casting an illusion of himself and behind the illusion was a portal of Ultivac’s creation. Quick’s momentum takes him into the portal which leads him to Ultivac’s actual location and before the speedster can get his bearings the robot uses his immense strength to pummel Quick repeatedly. Now dazed, Quick is the one that pauses to collect himself but it’s too late - Ultivac has fired a sonic shock wave at him from point break range shattering every single bone in Quick’s body, including his skull. Johnny Quick is dead.
Back at Manta’s fortress the four E.V.I.L. members that stayed behind see Ultivac return and are told that Inertia and Johnny Quick are dead.
VS: “Well, more coffee for us. Well done, Ultivac. Vault, are you back among the living?”
Vault comes in drying his hair from the cold shower he had just taken and sits down at the table to have another cup of coffee and some fresh pretzel bites.
Vault: “Yeah, I’m good. What’s next?”
VS: “You’re not ready to fight yet but tell us what you can about Owlman.”
Vault: “He’s basically Batman from Earth-3.”
VS: “Well no ####, Sherlock. I mean what can you tell us about his weaknesses?”
Vault: “Oh! Well, he’s mortal and relies entirely on gadgets, his fighting ability and his will.”
VS: “Maybe I should go and let this Owl know who is in charge.”
None of them laugh.
VS: “Nothing? Well, look who I’m talking to. A robot, a Kryptonian, a drunk and a guy who I’d bet anything is laughing but hiding it under his mask.”
Manta takes off his mask to reveal he is not laughing nor smiling.
VS: “Well, anyway…I’m going. Manta, you’re with me. We’ll discuss our plan en route. Ursa, you and Vault can watch via Ultivac’s long-range monitors.”
VANDAL SAVAGE/BLACK MANTA vs. OWLMAN
Manta is first to take on Owlman and the two fight a fierce battle. Manta uses every weapon in his arsenal and every combat technique he knows but they’re not enough. Owlman counters everything and is simply too good. Unlike Batman, though, Owlman has no problems killing an opponent and he finishes the fight by ripping Manta’s mask off of him to expose his head and then killing the aquatic villain.
Savage applauds from a short distance away.
VS: “Impressive, Owlman. Too bad you’ve got nothing left for the main event.”
Owlman: “I’ve got plenty left for you, old man.”
VS: “The last person that called me that is dead” (Savage leaves out the part about him not having anything to do with Inertia’s death) “…and you’ll soon join him.”
Savage takes off his coat and gets into a fighting stance. Owlman used most of his weapons in the fight against Manta but is confident in his fighting abilities so he obliges Savage and the two prepare to fight. Owlman is a skilled combatant but Savage is his match and smiles throughout. After a few minutes Savage pushes Owlman back and says,
VS: “Time to up the ante, a bit. Let’s see if you know these moves.”
Savage begins to fight using Dhritishastra, a form of combat he invented. Owlman does everything he can to fight back but it is no use. Savage wears him down and gets him to the brink of death. Before delivering the final blow Savage leans in and tells Owlman,
VS: “When you see Inertia, tell him his coffee was delicious.”
Savage delivers the fatal blow and returns to the fortress.
Ursa and Vault watched the whole thing so they are not surprised when they see Savage return alone.
VS: “Ok, who’s next?”
Ursa: “I want to fight this one.”
She points to Superwoman and Savage nods his agreement.
VS: “Let’s all go!”
VANDAL SAVAGE/ULTIVAC/URSA/VAULT vs. SUPERWOMAN
With a Kryptonian, a robot with superhuman strength, an immortal with superhuman strength and a villain with the ability to erect immense force fields the quadrant of E.V.I.L. toy with Super-Woman long enough that onlookers begin to feel sorry for the villainous queen. Eventually even the members of E.V.I.L. grow tired of embarrassing her and Ursa rips her completely in half from top to bottom. Blood splatters onto her clothes leaving them a dark red. Savage wipes some of the blood off to create the Coat of Arms for the House of El and laughs. Ursa punches him with all her might, sending him flying back into a wall that shatters around him. He emerges, looks at Ursa, the two share a smile and the four fly back to their fortress
The Sinister Six
Forever evil! Chaos comes to the world shortly after the six defeated the society. The crime syndicate has “killed” Earth’s heroes and are ready for a takeover. The sinister six have gone into hiding after UltraMan was kidnapped by the crime syndicate for leaving their team to join the six. Talia Al Ghul teams up with Lex Luthor to think of a way to stop the syndicate while the others gather information about the syndicate. Lex plans on unleashing Bizarro on them, but his plans fall apart when Lex Corp. is overrun by lesser syndicate members and Luthor is killed. Bizarro was also almost killed, but Talia snuck in and saved him. Talia, now in the company of Bizarro, summons all six members to the old Legion of Doom headquarters. Talia shows her team Bizarro and explains to them the plan to defeat the evil Justice League counterparts. Looking at all the information they have on the group, the six decide to silently take down members instead of rushing straight into their base. Weather wizard travels to the flash museum, where he sees Johnny Quick and Atomica breaking stuff. As he watches them, he notices a sound coming from behind him. He looks back to see the Rogues standing behind him. Very quietly, they start to talk to each other.
Cold: Weather wizard? What are you doing here?
Weather wizard: I’m taking down the knockoff flash down there!
Heat wave: all by yourself? Good luck with that.
Weather wizard is happy to see his old friends. But he isn’t happy about the possibility of them helping with his mission. This was his first solo assignment that Talia had given him, and he wanted to prove himself to be on the same level as his teammates. As Wizard tries to explain to the rogues that he could do this by himself, Johnny hears them. As the group continues arguing about who will kill Johnny, he appears behind cold and delivers a strong punch to him. As cold falls, the other rogues begin to panic. Johnny runs around them. The group has experience fighting speedsters, but Johnny was different. Mirror Master was next to fall, as Johnny had jumped down and grabbed him. Wizard, heatwave, and trickster cower together in a corner as the flashing lights of a speedster fill the room. As Johnny continues to laugh at them, wizard stands up, and creates a tornado, and catches the speedster. He tries to zoom off again but is struck down by lighting. Weather wizard walks over to him, with the other rogues not far behind. The evil flash counterpart lay on the ground as WW grabbed Cold’s freeze ray and freezes his legs. Now unable to run, Johnny cries for help. His head is frozen solid next. As the men stand victorious and cheer, Atomica jumps down and kicks Trickster. They had all forgotten about Atomica. She shrinks down and tries to jump over her next victim, but is squashed midair by heatwave. The atom counterpart had landed on the floor to be stepped on by weather wizard. He reported back to his team, telling them that Johnny and Atomica were taken out and that he had a little bit of help from the rogues, but stressed that he did most of the work himself.
Next up! Power ring and death-storm roamed the old hall of justice. Above them stood Star Sapphire and Doctor Destiny. The two silently snuck into the hall, and followed them from afar. Power ring was the first to notice them as he saw John Dee in the shadows. He walked over to him fearfully. As he turned the corner, Dee jumped at him, laughing like a madman. Power ring cries out in fear! Sapphire comes behind him and wraps him up. Dee tries to put him to sleep before death storm hears and calls others for backup. Finally, power ring falls asleep and gets caught in a nightmare world. Sapphire flies over to the main meeting room, where death storm communicates with Grid on the main computer. She watches him, waiting for the right moment. As he steps up for a second, he is attacked by a bright pink laser beam. The two begin battling. Sapphire dodges his fire and is able to construct a giant sword! He is stabbed with this but is still alive. He rushes over to the computer in an attempt to call for help! Sapphire quickly sends out a construct of a hammer to destroy the computer. Death Storm is then crushed by a lantern construct that falls on top of him. It doesn’t take long for the others to notice the missing members. But hopefully this war won’t last much longer as Talia Al Ghul and Bizarro sneak inside the watchtower to find UltraMan and hopefully kill Owl Man. Giganta had been used as a distraction for Super Woman, leaving Owl Man all alone. He stands in the main hall, watching over the planets and the stars outside the window. Talia and bizarro walk around until they find the cell of UltraMan. As they step closer to the door, they see him tied up in outer space facing the sun. As he lays tied up in space, the sun’s rays slowly make him weaker. Bizarro opens the door and flies out into space to rescue him. Meanwhile, Talia rushes OwlMan with a sword! OwlMan is quick to dodge her attack. Drawing his own weapon, the two begin fighting. Talia notes during the fight how much weaker he is in comparison to Batman. This makes OwlMan angry! He grabs a gun and begins trying to shoot her. She dodges his fire and swings her sword towards him. Slicing him in the arm, he yells out. Suddenly, an alert comes up saying that a prisoner has escaped. Then comes bizarro and a weakened UltraMan! Biz fires a laser beam at OwlMan! OwlMan is hit on the head, his helmet falling to the ground. Trying to recover from the attack,he is killed by Talia, who had sliced him with her sword while he was distracted. OwlMan falls to the ground, dead. The sinister six were once again the winners. Soon after, the Justice League returned safely from Earth 3 to take back their world. The six had sent bizarro off to Superman so the man of steel could deal with him.
VS.
The 8th Circle
We open on Happy Harbor, next to a fallen Watchtower. The 8th Circle is seeking the Crime Syndicate to punish them for their crimes against their Earth. If any evil group is going to subjugate the planet it’s not going to be some Justice League ripoff. Just then they spot their targets and make their moves…
Ultraman:
Once again Despero calls out who he perceives is the biggest threat of the group, Ultraman! After each earth-shaking blow each one of them seems evenly matched with no sign of tiring out. While distracted from the battle, Despero probes Ultraman’s mind to learn of his weakness to sunlight, and dependency on kryptonite. If he can exhaust him a little longer, a victory may be in sight. Despero feels Ultraman’s resolve fade–at the right moment Despero lands an epic punch to the gut of Ultraman and grabs him in a bear hug and uses his telekinesis to levitate them both out of the atmosphere into the direct sunlight! Now sufficiently weakened and disoriented, Despero hurls Ultraman towards the sun with no chance of recovering enough strength to change his trajectory.
Johnny Quick:
A classic matchup of speed versus cold! While the Crime Syndicate is largely unmatched in their world, Johnny Quick doesn’t have the experience that the Earth 1 speedsters have when dealing with cold-powered enemies. Having dealt with the Justice League and Teen Titans after Endless Winter, Frost King pulls out an old trick of Captain Cold’s. He feigns confusion and uncertainty while JQ is speeding around the battlefield, while also using the cold to slow down the molecules around him, neutralizing any speed advantage. As JQ comes around for a knockout speed punch he is stopped in his tracks mere inches from FK in his “cold field”, where he grabs Johnny by the throat and freezes it shut.
Superwoman:
Parasite goads SW into battle. With his standard strength and durability he is barely able to avoid being smashed into a pulp. Eventually he is able to avoid her long enough and close the distance between them to where Superwoman goes for the ace up her sleeve, the Lasso of Submission! Parasite’s powers are unbeknownst to her, but not to him! Rudy saps Superwoman’s powers through the magic lasso and binds her to keep as a prisoner. But wait! She slips free while his back is turned and tries to make a run for it! Just then a cement truck falls from the sky and crushes her like a pancake with Bizarro looking down from above.
Bizarro: “Bizarro not like mean rope lady.”
Parasite: 
Girls Night Out
After easily defeating members of the society, the ladies have decided to celebrate with some bonding time! A team that kills together should chill together. Rose heard about some divine milkshakes at a local bowling alley and everyone’s excited to go. They all don their glitteriest outfits and head out.
Girls night out bowling sesh gets VERY RUDELY interrupted by some bad guys from the so-called “Injustice Society”
. Now the ladies are pissed off and we’ll never know who was gonna win!! (it was gonna be Ivy, using vines to roll the ball to a strike, but she “wasn’t cheating”. Fatality suggests power dampeners for their next skill based activity)
Grid Is like Pinocchio, he just wants to be a real boy. His main motivation is to have emotions, which he doesn’t have as a machine, and the reason he joined the crime syndicate - Which is why he’s gonna fight Fatality as a slap in the face! Take that Grid, get defeated by the power of love!!! Also, Livewire is gonna help short circuit his body, but we’re trying to do emotional damage on top of physical one. <3 We WERE having a nice day before YOU showed up, dude.
It pains me to say this but Superwoman is NOT a girl’s girl. We invited her and she brought over some boys to crash the party! Maybe she just has bowling related trauma or something. Whatever. We’re gonna send The Silvers against her. SW’s nanite claws are strong enough to cut through Amazonian skin and we’ll just throw in SB in the fight to cause a distraction as one of the team’s flyers. They also tell her she’s uninvited to next week’s evil gals gaming get together.
Also, Owlman is just some dude! Poison Ivy’s fought Batman numerous times so she has experience fighting a rich dude in a flying nocturnal animal fursuit, and Rose would help but she’s finishing up her milkshake. She’ll step in if she foresees it with her precognition but damn can this bowling alley employee make a great shake. Just the RIGHT amount of vanilla extract to bring a perfect flavour balance. And it has a twisty straw! She’ll be sure to tip well. She might be a villain but she’s not a bad person. She hits the 25% button and walks out with the rest of the team, all victorious from their workouts.
VS.
Main Man Mafia
The Main Man Mafia once again doesn’t want to take orders from Luthor and decides to take on the Crime Syndicate all by themselves.
As our unlikely heroes confront the Crime Syndicate at their base of operations late at night, Owlman is suspiciously absent. That’s because The Riddler has trapped him inside a virtual reality world! (As seen in BTAS, episode 45). Owlman, intrigued by being sent a package by The Riddler and wanting a challenge, put on the reality headset Nigma sent him.
Owlman though underestimated Nigma and can’t seem to solve any of the riddles in the virtual reality world, trapping him. Owlman, coming from Earth 3, just doesn’t understand the questions Riddler is asking and is totally confused.
As the Main Man Mafia makes their approach, Lobo charges directly at Ultraman. This is a violent, bloody battle as neither man holds back. Dr. Psycho enters the minds of the Crime Syndicate and realizes that Earth’s sun actually harms Ultraman. Dr. Psycho relays this info telepathically to Lobo, who then chains Ultraman to his bike. All it takes is a quick lap around the sun and Ultraman is toast. Lobo is able to heal the burns he receives, but he is taken out of the fight.
Next, Dr. Psycho targets Power Ring, who couldn’t be an easier opponent for our mind manipulator. Dr. Psycho makes the unhinged Power Ring feel safe, making him imagine that he is back home on Earth 3, with his body no longer disfigured due to the ring’s power. With Power Ring not longer feeling afraid, he is rendered powerless.
As Ocean Master occupies Superwoman, Kite-Man and Bloodsport arrive with a special package, Subject-B0! who they broke out of containment. With Owlman, Ultraman and Power Ring taken off the board, Superwoman orders the rest of the Crime Syndicate to retreat to Earth 3 to fight another day.
“And stay off our planet you damn bastiches!” Lobo yells.
The Monsters
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VS.
Evil Elite
Evil Elite decides to whittle down the Crime Syndicate and waits until Owlman, Atomica and Johnny Quick are by themselves.
Mirror Master tricks Owlman into following him through a mirror into a locked room with Bane waiting. Bane takes out Owlman. Owl man is definitely not as used to fighting as Batman is and therefore in worse shape. Bane should have no trouble beating Owlman and breaking his back.
Cheetah tracks down Atomica by scent and points out where she had stayed still for a while. Chronos then takes Cheetah back with him in a series of brief hops at that spot until they see Atomica and Cheetah takes her out by surprise.
Gentleman Ghost and Brainwave track down Johnny Quick and Brainwave uses his psychic powers to cause Johnny to not notice Gentleman Ghost and also think that he is running when he is walking. This allows the Ghost to sneak up on Johnny and take him out.