Fate can be a tricky thing, sometimes it can feel like a roll of the dice. And, for today’s game, it is! Below are three lists which will come together to form your DC fate. Everything from your powers, to your arch nemesis, to the city or planet that you either protect or villainize.
Type @Kelex 3D20 to have Kelex help you find your scenario. The first roll will be your super ability, the second roll your arch nemesis, and finally the spot you call home. What does your comic fate look like? Is it a dream come true or is your nightmare just starting? Let’s find out!
Summary
Powers:
- Superstrength
- Detachable Arms
- cigaM
- Kite Gliding
- Teleportation
- Infectious Diseases
- Flight
- Power of Stink
- Super Speed
- Matter Ingestion
- Bad Luck
- Invincibility
- Plant Manipulation
- Shape Shifting
- Density Control
- Talking to animals
- Talking to plants
- Superhuman Combat
- Empathic Abilities
- Cybernetic Upgrades
Nemesis
- Wonder Woman
- Lex Luthor
- Condiment Man
- Matter Eater Lad
- The Joker
- Amanda Waller
- The Question
- Harley Quinn
- Larfleeze
- Superman
- Darkseid
- Cat Woman
- Maxwell Lord
- Captain Cold
- Klarion
- Kite Man
- Zatanna
- Clock King
- Gentleman Ghost
- Batman
Location
- Gotham City
- Azarath
- Star City
- Atlantis
- Tamaran
- Smallville
- New Genesis
- Themyscira
- Central City
- Barren Earth
- Apokolips
- Krypton (Pre-explosion)
- Blüdhaven
- Metropolis
- Markovia
- Space
- Okaara
- Jump City
- Darkworld