Based on the television show, this is the box description
During the game, a player moves his Pedestrian on the outside path until he reaches a corner space with a Batmobile. He then immediately operates the Batmobile out of the corner space along either path of circles. On his next turn, the player moves his rented Batmobile over the squares of the grid, trying to capture Villains. If the Batmobile goes off the grid (6x6 squares), it jumps to the nearest corner space and the playerâs turn ends. On his next turn, he moves the Pedestrian again toward another corner with a Batmobile, and another try at capturing more Villains, faster than his opponents.
The object of the game is to be the first player to capture six (6) different Villains
From the Box: âBe the first to capture your assigned spy and link up with the orbiting Justice League Satellite!â
According to more from Board Game Geek, every player is a Wonder Woman and when two Wonder Women land on the same space, they fight.
Wonder Woman Justice League of America Game 1967
An even earlier Wonder Woman game puts her at the center of the JLA with a simple spin and move game. The art looks like itâs from an even earlier time.
These beauties have been at my LCS for the last month or 2. The ones still in the box are to rich for my blood but I might grab me a couple of the loose ones for a x-mas present to myself.
"The Super Powers Collection was a line of action figures based on DC Comics superheroes and supervillains that was created by Kenner Products in the 1980s.
In 1984, DC Comics awarded the master toy license of their characters to Kenner Products, hot on the heels of Mattelâs âaction featureâ heavy He-Man toy line. The initial pitch seemed to be heavily influenced by Kennerâs popular Star Wars toyline with multiple playsets with individual franchises for Superman, Batman, Wonder Woman, Green Lantern, Teen Titans, Lois Lane, and the Super Jrs.
Winning the license away from Mego Corporation and Mattel with their emphasis on action and art, Kenner devised hidden mechanisms within the figures that would trigger an action when the figureâs legs or arms were squeezed. This emphasis on each figureâs âsuper powerâ led to the naming of the line - The Super Powers Collection. Each figure in the first two series were also packaged with a mini-comic featuring that characterâs adventures."
I love that commercial. Back in the 70s early 80# kids in commercials always had pristine outdoor settings to play in. And, man do they play up he superpower aspect of the figures
Out of the figures I see there. You have to love Plastic Man with the neck, of course Superman, the Robin is nice. If I bought one loose one for my Christmas it would be tough between Flash and Green Lantern
Yeah old commercials are great to go back and have a laugh. Sorry for jumping the gun, I see now that the action figures wasnât suppose to start till week 2. Yeah the Plastic Man is great! The only ones I had as a kid were Robin, his right are could do a karate chop thing which was activated by a little square button on his back. Also had Batman and the Joker. I wanna say the joker could shoot water from his flower lapel. I might get Flash GL and Aquaman. I really would like to have the 7 JL members. That superman in the pic is priced at $220 Iâve found a few online around the 180 range but really I donât want them to remain unopened which is great because the loose ones are WAY cheaper.
The schedule is just what Iâm pushing that week, as always the conversation goes wherever it goes.
On the open or leave in box, I know they are far more valuable in box, but I want to take em out anyway so Iâd buy loose.
A relatively new type of game system is the deck building genre.
Cryptozoic produces deck-building games including numerous expansion packs. A major draw for the games is the artwork used for the cards.
Iâve got people in my house who will play Pokemon, Yugio, and whatever that witchcraft card game is, if I could convince either to play this Iâd be all in.
One of the Superman capes worn by Christopher Reeve in any of his 4 Supes movies. Why? b/c Reeveâs Superman is why I became a DC fan. He will always be mt Superman and I would just love to have the Big Sâs cape from his Superman.
If they even still exist, One of the poles that would be just off camera that George Reeves requested to use so he could swing on to mimic landing/coming threw window because he didnât think using a wire looked real.
Why? b/c to me it represents the passion and dedication to strive for perfection in what you do.
A commissioned piece of art by Alex Roxx, Gary Frank, & Frank Quitely of Superman.
Why? b/c these three artist rendition of the character that I love are my favorite and the stories that include them are my favorite ones of Superman.
Mark Wadeâs custom Silver Age Phantom Zone Projector which he showed in an interview with DC Daily.
Why? b/c I just think itâs awesome, plus itâs one of a kind.
Action Comics Superman contest prize ring (1943)
Why? Itâs rareity, plus it just looks badass!
Supermanâs first pin from 1939
Why? Just for itâs rareity.
Superman Crusader Ring (DC, 1946-47). This silvered brass ring, offered on the âAmazing Adventures of Supermanâ radio show, for 15 episodes in 1946, is size-adjustable and features a bust image of the âMan of Steelâ. It says âSuperman Crusaderâ on the shank of the ring.
Why? Rareity
That is a darn fine list, Iâll be listing mine tomorrow and I reserve the right to update. Of the board games Iâll go with The Adventures of Superman, the first one. Compared to some others, it has an interesting board, the large Sumerman on the interior and a great box cover.
Clearly box art was important to selling these games. Sometimes the box is more interesting than the game. Couple more to drop tonight then the event all have been waiting for, action figure week