Calling players for a grand adventure! I’m planning to run an RPG (role playing game similar to D&D) starting Dec 14th. I’m going to go ahead and get the players ready.
I am using a system designed for new players so don’t be scared to join if you don’t have experience!
General Information:
You’ll play as Arkham citizens (guards, doctors, visitors, etc) during a mysterious breakout. Sort of like Clue if the hallways had Zsasz and Joker running around in them.
Character Creation:
Click on the drop down box that you think matches your skill level. I recommend starting low and moving high until you feel like are at your skill level.
Very New, Very Nervous
No need to be nervous! DM me and I’ll provide you an already filled out character sheet!
Beginner
Come up with an idea for what original character you want to play as. My only conditions are they can’t have powers (or at least not crazy ones), they have to be willing to help the group stop some bad guys, and they need a name, age, pronouns, reason for being there, weight, and height. After you have this, DM me and I’ll make you a “character sheet” using the information. If you struggle, feel free to ask me anything.
(I’m being a bit loose on the original characters and powers bit but the idea is that you are close to average and I think original characters will be more site rules on fan fic friendly.)
New But Confident!
Using the plot prompt above, come up with a character. In the post after this one will be an example of a character sheet. Fill out everything above Knowledge however you want. From Knowledge and below, divide up 70 points. There has to be at least 1 point in every slot. There cannot be more than 10 points in a slot. 5 is considered to be average skill level for most slots. After you have this, DM me and I’ll walk you through the last bit which is what items you will have. If you want your character to have special skill such as healing, tracking, etc, DM me and I will walk you through how to add it, or you can check the Experienced tab.
Experienced
Using the plot prompt above, come up with a character. In the post after this one will be an example of a character sheet. Fill out everything above Knowledge however you want. From Knowledge and below, divide up 70 points. There has to be at least 1 point in every slot. There cannot be more than 10 points in a slot. 5 is considered to be average skill level for most slots.
If you want your character to have special skill such as healing, tracking, etc, add a space for it at the bottom, and add 5 point to the amount you can use for a total of 75. This can be done for multiple skills but please don’t cheese the system with this.
After you have done this, roll 2d6. Whatever number you get is how many points you have to spend on items. For example, if you rolled a 6 and the only item you wanted was a gun, you could add an item such as:
Gun: Gun +6
or, if you wanted a rifle that could double as a club,
Rifle: Gun +4 Melee Weapon +2
After this is all done, DM me and I’ll check over it. If you have any questions, ask me. The part about adding a skill is particularly tricky.
I'm Literally Insane
Make a character using the prompt, fill out the sheet below with 70 points for everything from knowledge down, and however you want above that. Make items by rolling 2d6 and whatever number you get is how many points you have to spend on items. See Experienced for example of formatting. You can add a skill if needed and add 5 points to the 70 total. DM me once completed.
Rules/Playguide:
Very New, Very Nervous
This game is turn based. When it is your turn, I will let you know and give you instructions. You will decide how your character is going to respond and then may be prompted to “roll 2d6.” This sounds scary, I know, but it’s just 2 normal dice. You can roll physical ones, get an app, or type “@kelex roll 2d6” on a line by itself. I’ll walk you through it, so don’t worry!
Beginner/New But Confident
This game is turn based. When it is your turn, I will let you know and give you instructions. You will decide how your character is going to respond and then may be prompted to “roll 2d6.” This means roll 2 normal 6 sided dice. You can roll physical ones, get an app, or type “@kelex roll 2d6” on a line by itself. I’ll walk you through it, so don’t worry!
Each player starts with 1 “Hero Point.” This point can be used to add points to roll. This will help you for very tricky things! I recommend saving it though since you only get one. It is possible to earn more by doing heroic things or to lose points by being villainous! Hero points can also be used to change things about the environment but this is a somewhat tricky technique. I recommend not doing this as a beginner.
Experienced
It works like a normal table top RPG. The game uses 2d6. Each player starts with 1 hero point that can be used to add 6 points to a roll or change the environment. They can be earned by heroic feats and lost with villainous ones… Rolling doubles has no meaning. Ask about anything.
I'm Well & Truely Insane
I use a 2d6 system because most beginning players are psychologically more comfortable with them. They sound less complex. Also, the expected value of a roll is 7, minimum is 2, and max is 12. I personally believe that this is more accurate to life as it leaves a greater chance of being mediocre over a dismal failure or massive success. It also keeps the game more interesting. There are hero points which can be won or lost with “heroic deeds.” Spending them can subtract 6 from a DC (Difficulty Class). Hero points can also be used to change the environment in a reasonable way. It has to be a change that makes sense for the environment to have, in fact, always included or never have included the change. There is a standard DC of 6 for all roles, with levels of 3 added for everything that makes it more difficult. The players’ rolls subtract the roll amount and any relevant stats. There is a sliding scale on the DC related to the sum of the players stats that won’t be relevant in this short of a game. Feel free to ask questions about the pmf and cdf of the rolls and the loot system. (Again, crazy right?)
Joining/Dropping
Joining late is allowed up to a point in the story. Ask me if it’s okay. You can drop any time.
If you go 2-3 days without posting when it’s your turn, we skip your turn. If you skip a few turn in a row, I’ll assume you are dropping. I don’t like putting this clause in here but this ain’t my first rodeo. If you want to join back up, no problem. It just pauses the game for everyone if people don’t contribute.
This post and the post below it will be edited as needed.