I hope this is in appropriate venue for this discussion. In the Justice League League thread, we’ve been discussing alternatives to the “coin flip” tie breaker between two players.
Polls are fantastic, our game couldn’t work without them. But just for fun I wanted to start a discussion about other possible ways have “contests” that are less dependent on outside input, and more focused on the two (or more) players in the contest i.e. a true unbiased “duel”. Some elements of randomness are ok, but if we can introduce even a small layer of “skill”, that’s what I’m going for.
@HubCityQuestion @RexRebel @Analyst9998 @Jurisdiction, it sounded like some of you are willing to explore this from past replies I’ve noticed.
Just as a warm up here’s what tic tac toe would like like (I just figured out how to build tables here)
tic | tac | toe |
---|---|---|
X | O | O |
X | X | O |
O | X |
So tic tac toe is certainly not a great option, but it does introduce the concept of a “grid” which can be useful for gameplay.
Here’s a more thought-out version of a game that I mostly copied from Battleship.
This is Player 1’s board, a 4x4 “grid” with 6 members placed by the player, again think Battleship:
1 | 2 | 3 | 4 |
---|---|---|---|
Black Adam | Swamp Thing | ||
Blue Beetle | |||
Jarro | |||
Deadman | Kilowog |
This is where I want my “hits” to my opponent (you get 6):
1 | 2 | 3 | 4 |
---|---|---|---|
Player 1 would send this to a non-player in a DM
This Player 2’s board, who would also send the non-player a DM with this.
1 | 2 | 3 | 4 |
---|---|---|---|
Donna Troy | Bloodwind | ||
Hourman | |||
Tempest | Tomorrow Woman | ||
Wildcat |
And where they want to “hit” Player 1
1 | 2 | 3 | 4 |
---|---|---|---|
Once the receiver has both player’s grids, they can post them on the main thread. From there anyone can figure out the positive “hits”. Just match up one player’s hits to the other player’s grid.
Player 1 got hits on Donna Troy, Bloodwind, Hourman, and Tempest (4 points)
Player 2 got a hit on Blue Beetle (1 point)
Battleship is of course turn based, but for simplicity’s sake, I wanted to get all the hits done in one reply. But if we had the patience, turn based could work. The small element of “skill” here is predicting where you think your opponent would place their players. I wanted to start out simple but you could extrapolate a more faithful version of Battleship, theoretically.
Too confusing? Not really fun? Too random? Curious what you guys think or other ideas anyone has about other possibilities.