Wonder Woman: Encyclopedia of Villains

Name: Hypnota
First Appearance: Wonder Woman #11 (1944)
Creators: William Marston and H.G Peter
Abilities: The power to utterly butcher a terrible french accent. Quick change artist capable of swapping outfits in only a few seconds. Master of stagecraft. Eyes can project the ‘blue rays of dominance’ which allow him to


Backstory: One half of a pair of twins who never set foot outside of the United States. Hypnota was a stage magician who donned an abyssmal French accent and claimed to be an ‘oriental hypnotist’ performing various stage tricks such as hypnotizing people, doing vanishing acts, and pretending to survive being shot.

However when a stage show went wrong and Hypnota wound up being shot in the head by his own identical twin sister, Hypnota would be rushed to the hospital wherin an operation would lead to an emergency brain operation upon ‘the emotion centers of the brain’

This operation would lead to Hypnota developing ‘the blue rays of dominance’ which allows him to command any whom Hypnota gazes upon. Bitter with the betrayal at the hands of his own sister, Hypnota lost all faith in humanity and decided to think of only himself and his greed at the expense of others.

Thus Hypnota would become an agent of Saturn. Using his powers to enslave other Earthlings so that they may be sold off to slavery by the empire of that alien planet.

Later, Hypnota would join Villainy Inc. A group of Wonder Womans greatest foes led by the Saturnian villain Eviless in destroying the Amazons once and for all.

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Name: Hypnotic Woman
First Appearance: Wonder Woman #180 (2002)
Creators: Phil Jiminez and Roy Allan Martinez
Abilities: Can command the minds of others. Flight. Can change how she is percieved by others. Unexplained ability to burst through walls.


Backstory: Introduced in the post crisis era, Hypnotic Woman would in the modern era, Hypnotic Woman was a villainous magician with mental powers who was active during World War 2. Serving under Queen Clea, Hypnota aided the Atlantean queens efforts in conquering first Venturia and then the world.


In the Rebirth era, Hynotic Woman was shown existing in the modern era. Possessing mental powers to control the minds of others and even alter how others perceive her. Her origins and goals are unexplained, however she professes a desire to become like Wonder Woman.

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Name: Mayfly
First Appearance: Wonder Woman #78 (1993)
Creators: William Messner-Loebs and Lee Moder
Abilities: Expert with firearms. Skilled sniper. Possesses long range rifle armed with rocket propelled bullets. Possesses super speed, allowing her to move at incredible speeds. Can imbue her super speed into the bullets she fires.


Backstory: A hemophiliac assassin whose moniker of Mayfly is because she lives every day as though it were her last. Moon Robinson grew up in a neglectful home to parents who did not want her until their death in a car accident, leading to her winding up in an orphanage and then the streets.

Learning to fight, to kill in order to survive. Moon would get her hands on the deadly drug ‘Velocity 9’ which grants superspeed to those who take it at the cost of a rapidly diminished lifespan.

When the alien Dominators invaded the Earth and unleashed the gene bomb which granted many Earthlings superpowers unlocked from within their power inclined DNA, Moon Robinson was one of the lucky few who gained metahuman abilities from the incident. Granted increased powers of speed which enhanced what Velocity 9 had done for her while overwhelming any negative effects that it was having upon her body.

Becoming an assassin in order to live, Mayfly would use her powers to terrible ends. Slaughtering hundreds for millions of dollars. Taking contracts from the most seedy of politicians. The cruelest of dictators. And the most heartless of businessmen. All for the sake of proving herself to be stronger and keep anyone from looking down upon her.

Over the years purchasing properties across the world and a libraries worth of aliases and false identities, Mayfly was a dangerous foe whose incredible speed and skill with a gun ensured that few would ever see her coming.

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Name: Queen Helen
First Appearance: Sensation Comics #102 (1951)
Creators: Robert Kanigher and H.G Peter
Abilities: Commands an army of angry trojans and a fleet of ships of various types collected over millenia. PTSD induced rage against any and all wooden equines.


Backstory: Modern day direct descendant of Helen of Troy. Queen Helen is the latest in a long line of Trojans who fleeing into the southern seas between Africa and South America, stewed and plotted for thousands of years for revenge against the ancient Greeks and their horse building ways. Not advancing or changing their culture in the slightest over the course of millennia and still relying upon swords and shields as their primary method of offense and defense. Somehow due to them not having any contact with the outside world in that span of time.

When the secluded island which they dwelled upon fell across a modern shipping lane, the modern day Trojans would somehow cease ships, slay the crews, and claim those vessels as their own be they shipping freighters or military battleships.

With this, Queen Helen plotted to invade Greece and burn down the city states, taking revenge for the fall of Troy after these thousands of years~

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Name: Doctor Thiago Solano
First Appearance: Wonder Woman (TV series) Episode 201 (1977)
Portrayed by: Fritz Weaver
Abilities: Genius mad scientist with an expertise in multiple fields including chemistry and robotics. World champion fencer. Vast wealth and control of the nation of the latin American nation of Guanaray. Ability to create super advanced nuclear powered mechanical doubles. Commands a vast spy network.


Backstory: Megalomanical mad genius with an interest in world domination. Doctor Thiago Solano was born with a high level intellect which he believed was a sign that he should become ruler of the world itself!

Using his genius mind, Doctor Solano would developed advanced technologies in the central American nation of Guanaray, turning it into a world power within the region as it had advanced sciences which were unlike anything else in the world.

Commiting a series of thefts across the world and funneling the laundered money into Guanarays economy, Doctor Solano would be recognized as the wealthiest man in the nation which he ruled from the shadows. The nations president obeying his every whim.

Using a vast and well equipped spy network to spy upon and influence other nations, Solano would cause havoc and destabilize the other nations in Central America, foiling attempts by larger nations to provide aid and restore order. All with the intent of having the country of Guanaray begin gobbling up the others to expand as the country grew more and more influential.

Building a nuclear power plant to supply his nation with energy which he planned to use as a cover for the creation of nuclear weapons. Weapons such as the robot duplicate of Doctor Solano himself. Programmed with the intellect of a chess grandmaster, fencing skills to rival his own. The Robot of Doctor Solano had nuclear enhanced strength and a mastery of disguise, able to take on the voice and appearance of a target flawlessly. Capable of free will and action, the robot was programmed to also obey any order made by Doctor Solano but otherwise operate independently.


The comic continuation of events from the television series would establish Doctor Solano to have survived what had seemingly been certain death in an explosion caused by his own self destructing automaton, only to become paralyzed by the experience. But with no loss to his ambitions for world domination.

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Name: Chocolate Baron
First Appearance:
Creators:
Abilities: Immunity to Hostess Fruit Pies. Possesses gun wielding henchmen. Has a private island with a chocolate castle.


Backstory: Proclaiming himself the ruler of all things chocolate, the Chocolate Baron is a fiend whose obsession with chocolate has led to them trying to monopolize that chocolatey goodness for himself alone.

Gaining minions who would aid him in his efforts to steal the worlds chocolate in exchange for sharing in the spoils, the Chocolate Baron would operate on a private island within his chocolate castle where he could enjoy his hoard in peace.

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Name: Cooky La Moo
First Appearance:
Creators:
Abilities: Being 60 feet tall. The proportionate strength of someone who is 60 feet tall.


Backstory: Originally naught more than a simple electric billboard advertisement featuring famed actress ‘Cooky La Moo’, a freak electrical accident would somehow cause the advertisement to come to life with Cooky walking out of the sign, a sixty foot tall woman complete with the mannerisms of a hollywood diva.

Declaring a desire to become a big star to go with her big ego, Cooky would kidnap Steve Trevor, declaring him to be her agent. All with the intention of using her size and strength to bully her way to stardom~

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Name: The Borrower
First Appearance:
Creators:
Abilities: Ability to borrow things without returning them. Somehow getting away with borrowing millions of dollars and expensive jewelery without anyone batting an eye.


Backstory: Criminal nare do well with a history of borrowing things without returning them which he has done since his childhood and has seemingly not stopped since due to seemingly nobody ever actually calling him out for it.

Making a living out of grabbing whatever he wants and walking off with it, even taking out loans without any intention of ever paying them. Borrower was a thief who always left I.O.Us at the site of his crimes.

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Name: Robot Master
First Appearance:
Creators:
Abilities: Capable of creating robot duplicates of himself which can mimic his voice and mannerisms.


Backstory: Skilled roboticist who can create robotic duplicates of himself. Robot Master was a villain whose goal was nothing less than to commit the undefined crime of the century for which only the existence of multiple robotic doubles would make a reality.

His robots needing neither food nor sleep, they could keep going indefinitely unlike their creator. Not lured by things such as confectionery lures.

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Name: Orlich Hoffman
First Appearance: Wonder Woman (TV series) Episode 212 (1977)
Portrayed by: Frank Gorshin
Abilities: Genius toymaker. Robotics engineer. Access to listening devices spanning the globe. Toy army. Possesses an evil robotic double of Wonder Woman.


Backstory: Orlich was a talented toymaker who so loved his creations that he worked to develop his talents to the point that he could make them fully autonomous and answer to his bidding.

Setting up a toy store, he would sell toys out of it which were secretly his minions. Allowing him to put hundreds of spies across the city to reveal to him its secrets through the use of charities wherin he would donate toys to children from the toy shop he operated out of.

Having been discovered by the military for his genius but unaware of his villainous intent, he was hired to create deadly weapons for them off the books which would have the appearance of harmless toys to be passed off by their spies heading into other countries.

Orlichs efforts with the government being erased to hide any of his efforts, the brilliant scientist would freely work for any nation. Just as easily turning his talents towards opposing America as aiding it. For as far as he was concerned it didn’t matter who he worked for, as irregardless, it all furthered his eventual efforts towards world domination.

The most impressive of his technical abilities however was his ability to create life-like duplicates of anyone, but possessing the inhuman strength of an automaton. Robots so powerful that they could rival Wonder Woman in strength. So realistic that he could replace people and leave their closest compatriots unaware of the switch.

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Name: Henry Cobb Armbuster
First Appearance: Wonder Woman #15 (1988)
Creators: George Perez and Len Wein
Abilities: Vast wealth. Advanced cybernetic technologies. Loyal minions who would kill and die by his command.


Backstory: Multi millionaire industrialist and kingpin of the criminal underworld. Henry Cobb Armbuster was the owner of Armbuster Industries and numerous subsideries such as Toi-Choi Industries.

Using his wealth to push for a monopoly into technological sectors, Armbuster would finance research into highly advanced technologies to further his stranglehold on the industry. Arming his own private army with the armaments created by his own company to further grow his empire by carving out a niche in the criminal underworld through weapon sales and the drug trade.

Branching out into cybernetics to create powerful cyborgs. On top of state of the art geneticists who have cracked the secrets of the metahuman gene, with which he could unlock and manipulate the powers of anyone he wished.

Leaving the details to his lackey/steward/butler/millionaire minion Choi, Henry Armbuster looked only at the bigger picture. Wishing to amass wealth and power with no concern for anyones life but his own.

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Name: Human Fireworks
First Appearance: Wonder Woman #141 (1963)
Creators: Robert Kanigher and Ross Andru
Abilities: Flight. Speed of a rocket. Nature of being a living explosion capable of reforming and reshaping. Exploding on command or upon coming in contact with something, to instantly reform.


Backstory: A worker at a fireworks factory who would experiment with the concoctions they would create until an explosion caused him to become a Fireworks man. The Human Fireworks was a living explosion. A ticking time bomb of explosive force which was essentially invulnerable and unkillable.

Possessing the power of flight, this perpetual explosion in human form could detonate on the spot. Its every punch having the explosive force of dynamite for he could detonate and reform.

Desiring fame and fortune, The Human Fireworks had no grand goals or lofty ambitions to motivate his villainy. He simply wanted to make a big name for himself and roll in wealth. A simple and straight forward goal for a villain such as him.

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Name: Jason Keralis
First Appearance: Wonder Woman: Warbringer (2017)
Creators: Leigh Burdugo
Abilities: Super strength. Ownership of Keralis labs and its genetic legacy. Possesses an army that equel him in strength. Commands an army of lab grown mythological monsters.


Backstory: Born to scientist parents who studied genetics, Jason can trace his bloodline back to the Greek heroes of myth and possesses incredible strength and power because of that.

Growing up obsessed with those greek heroes, Jason developed a fanatical devotion to Ares and the idea of a ‘good war’ one fought with sword and strength of arm instead of tanks, planes, and nuclear weaponry.

Knowing that his sisters very existence was destined to bring about a war like no other, Jason welcomed it. Murdering his parents who were endeavoring to find a cure to her curse, Jason would spend years preparing for a war that he was going to shape and mold in his favor.

Aware that world war would break out on the minute of his sisters birthday, he would spend years developing EMP devices to be dispatched globally, intending to reduce the world to the stone age technologically so that ‘war could be honest and honorable again’ He would inject his own blood into soldiers to create his own personal army of men blessed with strength equel to his own.

Desiring to create a world where there were great heroes to fight and monsters to slay, Jason would use the genetics laboratories of his parents to create deadly monsters for no other purpose than to unleash upon the world and give people something to fight.

All so he could create a world where heroes fought and proved themselves in an unending war for their lives.

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Name: Mouseman
First Appearance: Wonder Woman #141 (1963)
Creators: Robert Kanigher and Ross Andru
Abilities: Proportionate speed, strength, and size of a mouse. Can talk to mice. Mouse riding abilities. Can disguise himself as a mouse. Possesses voice activated stunning ‘electro discs’. Chemist with the ability to create shrinking potions.


Backstory: A man who spent years wishing he was as small as a mouse so that he could fullfill all of his criminal desires. Succeeding in his efforts of making himself as small as a mouse and making the effects permanent, Mouseman would begin a life of crime.

An unexpected side effect of his change in stature granted him the power to talk to mice. This communication meaning the countless rodents around the world are at his beck and call so long as he can talk to them.

Initially using his talents towards assassinations, robberies, and driving people to insanity, Mouseman would become a crook for hire. Espionage, sabotage, and grand larceny for hire. If someone paid the right price, then Mouseman would carry out jobs which would allow him to use his diminutive stature to slip about unseen.

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Name: Mäuschen
First Appearance: Forever Evil: Argus #5 (2014)
Creators: Sterling Gates and Neil Edwards
Abilities: Mouse with the proportionate speed and strength of a mouse. Sword haver.


Backstory: Part of Cheetahs animal themed supervillain team known as the ‘Menagerie’ Mauschen a tiny mouse-like mouse of a mousey individual who was in fact a mouse.

Speaking in rather broken English which may or may not be his native language, Mauschen served an undefined role on a team which possessed numerous other individuals.

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Name: Thought Master
First Appearance: Wonder Woman #64 (1953)
Creators: Robert Kanigher and H.G Peter
Abilities: Ability to create worlds of thought and trap victims within their own minds.


Backstory: Psychic contractor for the criminal underworld. The Thought Master was a powerful mentalist who had the ability to create elaborate worlds within the minds of his victims, trapping them in their own minds.

The victim would only see what Thought Master wished them to see. Unable to interact with the real world as they percieved it save for those elements which the Thought Master projected as existing. Through this, Thought Master could leave someone just standing staring vacantly into space. A power limited in that he could not interact with the victims himself without putting himself at risk.

Rather than use his powers for an immediate pay off, Thought Master was a contractor who would perform jobs for other criminals in exchange for a tidy sum.

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Name: Mirage Maker
First Appearance: Wonder Woman #76 (1955)
Creators: Robert Kanigher and H.G Peter
Abilities: Commands a small gang of criminals. Possesses a mechanical illusion ray which can alter peoples perceptions. Possesses wrist communicator which allows him to keep in touch with his gang.


Backstory: Criminal gangster with a penchant for robbing banks. The Mirage Maker after repeated failures to steal stuff thanks to Wonder Woman, would make the effort to aquire a ‘Mirage Ray’ a device which relying on line of sight, would allow him to project images into the mind of the target.

Thus so long as he pointed the ray at the victim, they would see bank robbers in place of regular citizens. Tanks in place of cars. He could make Wonder Woman go after innocent people while his gangsters casually walked in and out of banks with bags of money since there exists no means of stopping criminals in all the world save for Wonder Woman so long as he kept his ray trained on her during a heist.

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Name: Paulie Longo
First Appearance: Wonder Woman #85 (1994)
Creators: William Messner Loebs and Mike Deodato jr
Abilities: Criminal savvy as a mob boss. Vast laundered wealth. Commands a crew of demon gangsters. Limo driving skills. Gun haver.


Backstory: Formerly a lieutenant working for the Sazia crime family. Paulie Longo was a mobster with dreams of making a name for himself and becoming a big man with a bigger chair.

Having worked for Antonio Sazia as a knee breaker since he was fifteen, Paulie claimed to have seen Antonio as a sort of father figure and imagined himself as the mobsters heir. Thus when the White Magician murdered Sazia and proclaimed Paulie Longo as his successor, the goon leaped at the chance to claim his criminal enterprise.

With White Magician ‘blessing’ his mobsters with powers through demonic pacts and blood sacrifice, Paulie Longo would have an army of superpowered goons which he would use to gobble up a good portion of Bostons criminal underworld, Becoming kingpin of the city. With a desire to expand his criminal empire nation wide, with dreams of even putting the worlds superheroes under his thumb.

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I do enjoy reading these, thanks for all the hard work.

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Name: D’tasloo Parva
First Appearance: Wonder Woman #70 (1992)
Creators: William Messner Loeb and Paris Cullens
Abilities: Ruler of a vast space empire which rules a multitude of worlds. In posession of advanced alien technologies. Commands an army of insurmountable size.


Backstory: Ruler of the vast and expansive Sangtee Empire. An empire which treats its founding species the Kreel as the elites and all other conquered peoples as second class lesser beings who exist to serve the empire.

Their empire having conquered their own race in its entirety, Sangtee became synonymous with the Kreel. A species which at one point had been known for its Sequential hermaphroditism, in that the species would be born male and over time members of its species would change gender to further their existence.

However the very philosophy of the Sangtee empire is that the female gender is lesser. Thus with the development and master of cloning technology, the Kreel species would see the extinction of the female gender as one of the core tenants of their empire.

Believing that the existence of the female gender in other species is a sign of their inferiority and need to be brought to heel, the alien Sangtee Empire would become expansionist, conquering worlds and conditioning those enslaved to the Sangtee Empire to either adopt their beliefs, or perish.

To ensure this, the women of the species would be enslaved and sent to prison planets where they would spend the rest of their miserable lives being worked to death mining for useless minerals for no other purpose than to keep them under heel. Granting a conquered world access to cloning technology to maintain their species existence only if they prove themselves dedicated to the principles of the Sangtee Empire.

The Sangtee Empire would continue to grow and prosper at the sufferance of the cosmos. Existing for over a thousand years, their empire expanding to include numerous worlds belonging to the Controllers and Khund amongst those enslaved to their rule.

D’tasloo Parva, the current ruler of the Sangtee Empire had been one of that rare 5% of the Kreel population which had been born female. A disgrace for a culture built around misogyny and hatred of women.

The 26 year old emperor spent the first fifteen years of their life undergoing drug therapy, genetic surgery, and mental conditioning to force them to conform to the male gender. Striving to be twice as viscious and capable as those emperors which came before, earning the audulation of the common citizens but the disdain of those aware of the dark truth of the emperor which was known only to a select few.

The empire would continue to expand, working to exterminate the female gender from the cosmos.

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Ditto, fantastic work all around. :+1:

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Name: Time Master
First Appearance: Wonder Woman #101 (1958)
Creators: Robert Kanigher and Ross Andru
Abilities: Ability to freely travel through time instantaneously. Power to create pocket dimensions to trap people in. Can communicate with the past while existing a second into the future, rendering him immune to any and all harm.


Backstory: The master of time itself.
Ty. M. Master is an all powerful figure with supreme mastery over the very concept of time. Able to grab whole regions out of time and seal them away in a mariad of pocket dimensions trapped away in time.

His motives unknown, the Time Master exists in ‘the Time Dimension’ a separate dimension from which he is able to freely monitor time in its entirety and do whatever strikes his fancy, for his powers are without limit.

The all powerful villain having a penchant for games, would give those he sought to destroy a sporting chance. A tiny sliver of a possibility of escaping his time traps. Not because he has any sense of fairness, but more because their failure to rise to the occasion amuses him to no end.

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