Forgotten Heroes will come later in the week
1 Like
FORGOTTEN HEROES
WEDGWOOD MUSEUM PAGE
Animal Man (AKA Buddy Baker)
- Personality/Characteristics: Confident; Devoted; Upstanding
- Powers: The Red; Animal Mimicry; Super Strength; Super Speed; Flight; Amphibian; Sonic Blast; Enhanced Smell; Superhuman Agility; Superhuman Durability; Electrokinesis; Regeneration; Wall-Climbing; Camouflage; Odor; Bio-Fission; Force Blasts; Animal Empathy; Animal Control
- Weaknesses: Power Limitation
Ballistic (AKA Kelvin Mao)
- Personality/Characteristics: Violent; Uninhibited; Protective
- Powers: Superhuman Durability; Enhanced Hearing; Night Vision; Super Strength; Super Speed
- Abilities: Hand-to-Hand Combat; Weaponry; Marksmanship
- Weaknesses: None
Cave Carson (AKA Calvin Carson)
- Personality/Characteristics: Adventurous; Cautious; Authoritative
- Powers: Cybernetic Enhancement
- Abilities: Geology; Spelunking; Mechanical Engineering; Hand-to-Hand Combat; Leadership
- Paraphernalia: Mighty Mole; Thermo-Ray
- Weaknesses: Missing Eye (in later versions)
Dolphin
- Personality/Characteristics: Loving; Determined; Protective
- Powers: Amphibian; Decelerated Aging; Super Strength; Super Speed; Superhuman Durability; Superhuman Stamina; Accelerated Healing; Bioluminescence
- Abilities: Swimming
- Weaknesses: Mutism (in later versions)
Fetish (AKA Thula)
- Personality/Characteristics: Quiet; Creepy; Powerful
- Powers: Sorcery
- Abilities: Hand-to-Hand Combat
- Weaknesses: Brightness
The Ray (AKA Ray Terrill)
- Personality/Characteristics: Angry; Calculated; Powerful
- Powers: Light Absorption; Light Processing; Flight; Light Rays; Hard Light Constructs; Illusions; Invisibility; Light Energy Conversion; Light Energy Manipulation; Light Energy Healing; Light Speed Flight
- Abilities: Programming
- Weaknesses: Black
Vigilante (AKA Pat Trayce)
- Personality/Characteristics: Just; Rebellious; Aggressive
- Abilities: Hand-to-Hand Combat; Marksmanship; Law
- Paraphernalia: Night-Vision Goggles; Glass Cutters; Climbing Rope; Flak-Jacket; Grenades; Molybdenum-Alloy Fighting Baton; Automatic Rifle; Sidearms
- Weaknesses: None
Immortal Man (AKA Klarn Arg)
- Personality/Characteristics: Cocky; Controlling; Respectful
- Powers: Reincarnation; Telekinesis; Flight; Super Strength; Telepathy; Pyrokinesis
- Abilities: Genius-Level Intellect; Tactical Analysis; Leadership; Hand-to-Hand Combat
- Weaknesses: None
1 Like
This will be done tomorrow because I have people coming over soon. Wedgwood Museum will be up in a few minutes though 
2 Likes
THE OTHERS
WEDGWOOD MUSEUM PAGE
Aquaman (AKA Arthur Curry)
- Personality/Characteristics: Noble; Just; Loyal
- Powers: Amphibian; Superhuman Durability; Energy Resistance; Heat Resistance; Superhuman Stamina; Superhuman Hearing; Superhuman Vision; Superhuman Reflexes; Super Speed; Super Strength; Super-Leaping; Accelerated Healing; Magic Resistance; Marine Telepathy; Transformation; Flight
- Abilities: Occultism; Hand-to-Hand Combat; Politics; Swimming; Diplomacy; Swordsmanship; Weaponry; Leadership; Fishing; Driving; Multilingualism
- Paraphernalia: Shell of Sounds; Tenth Metal Armor; Storm (his seahorse); Trident of Neptune; Trident of Poseidon
- Weaknesses: Dehydration
Kahina
- Personality/Characteristics: Wise; Level-Headed; Strong-Willed
- Powers: Precognition
- Abilities: Swordsmanship
- Paraphernalia: Seal of Clarity; Scimitar
- Weaknesses: None
Mera
- Personality/Characteristics: Fierce; Resourceful; Intelligent
- Powers: Amphibian; Enhanced Vision; Enhanced Hearing; Superhuman Durability; Heat Resistance; Superhuman Reflexes; Super Speed; Super Strength; Superhuman Agility; Superhuman Stamina; Super-Leaping; Hydrokinesis; Liquid Construct Creation; Toxikinesis
- Abilities: Deception; Diving; Combat; Historiography; Leadership; Political Science; Swimming; Swordsmanship
- Paraphernalia: Shell of Sounds; Gauntlet; Trident; Clarion; Tear of Extinction
- Weaknesses: Dehydration
Sayeh

Personality/Characteristics: Mysterious; Loyal; Devoted
- Powers: Precognition
- Abilities: Bilingualism; Leadership
- Paraphernalia: Seal of Clarity; Scimitar
- Weaknesses: None
Vostok-X
- Personality/Characteristics: Stoic; Determined; Loyal
- Powers: Electromagnetism; Energy Blasts
- Abilities: Hand-to-Hand Combat
- Paraphernalia: Atlantean Helmet; Jetpack
- Weaknesses: None
Vostok-X II

- Personality/Characteristics: Confident; Strategic; Compassionate
- Powers: Electromagnetism; Energy Blasts; Forcefields; Flight
- Abilities: Hand-to-Hand Combat
- Paraphernalia: Atlantean Helmet; Jetpack; Dual Blasters
- Weaknesses: None
Sky Alchesay

- Personality/Characteristics: Charismatic; Proud; Supportive
- Powers: Necromancy; Teleportation
- Abilities: Shamanism
- Paraphernalia: Seal of Clarity
- Weaknesses: None
Operative (AKA Josh Cole)
- Personality/Characteristics: Relatable; Adventurous; Brave
- Abilities: Aviation; Marksmanship; Hand-to-Hand Combat
- Paraphernalia: Atlantean Key
- Weaknesses: None
Prisoner-of-War (AKA Dominick Torrez)
- Personality/Characteristics: Intimidating; Complex; Upstanding
- Powers: Force Fields; Shockwaves
- Abilities: Military Protocol
- Paraphernalia: Manacles of Force; Dog Tags
- Weaknesses: None
Ya’Wara
- Personality/Characteristics: Independent; Protective; Loyal
- Powers: Animal Empathy; Animal Telepathy
- Abilities: Hand-to-Hand Combat; Tracking
- Paraphernalia: Globe of Transportation; Daggers
- Weaknesses: None
CREATURE COMMANDOS
WEDGWOOD MUSEUM PAGE
Matthew Shrieve

- Personality/Characteristics: Stern; Fair; Authoritative
- Abilities: Marksmanship; Leadership; Hand-to-Hand Combat
- Weaknesses: None
Patchwork (AKA Lucky Taylor AKA Elliot Taylor)

- Personality/Characteristics: Clumsy; Loyal; Emotional
- Powers: Invulnerability; Super Strength; Superhuman Durability
- Abilities: Hand-to-Hand Combat
- Weaknesses: Mute
Vincent Velcro
- Personality/Characteristics: Reckless; Dangerous; Bloodthirsty
- Powers: Fangs; Super Strength; Super Speed; Transformation; Flight; Echolocation
- Abilities: Marksmanship; Hand-to-Hand Combat
- Weaknesses: Bloodlust
Wolfpack (AKA Warren Griffith)

- Personality/Characteristics: Instinct-Driven; Loyal; Aggressive
- Powers: Transformation; Enhanced Smell; Claws; Fangs; Invulnerability; Super Strength; Superhuman Stamina
- Abilities: Military Protocol; Hand-to-Hand Combat; Marksmanship
- Weaknesses: None
1 Like
AZTEK THE ULTIMATE MAN
REAL NAME: UNO
- Wedgwood Museum Page
- Personality/Characteristics: Impulsive; Aggressive; Protective
- Powers: Healing; Energy Projection; Electro-Blast; Energy Resistance; Enhanced Vision; Density Control; Flight; Interstellar Travel; Invisibility; Super Speed; Super Strength
- Abilities: Medical Science; Gymnastics; Hand-to-Hand Combat; Tactical Analysis
- Paraphernalia: Quetzalcoatl Battle-Suit and Helmet; Magic Mirror; Wire Nets; Missile Launchers; Hidden Arm-Blades
- Weaknesses: Blindness (in later stories)
Alright OODC. Since the Jetsons all have the same powers, weaknesses, and abilities, I’ve decided not to add them to the list for The Haven.
1 Like
BATWING
REAL NAME: DAVID ZAVIMBE
- Wedgwood Museum Page
- Personality/Characteristics: Noble; Compensative; Kind
- Abilities: Computer Operation; Hand-to-Hand Combat; Intimidation; Investigation; Marksmanship; Law; Multilingualism; Throwing; Tracking
- Paraphernalia: Batwing Suit; Wings
- Weaknesses: None
2 Likes
SPACE GHOST
REAL NAME: THADDEUS BACH

- Wedgwood Museum Page
- Personality/Characteristics: Caring; Vengeful; Just
- Powers: Flight; Super Strength; Super Speed; Superhuman Agility; Superhuman Stamina; Superhuman Durability; Invisibility; Intangibility; Teleportation; Energy Beams; Ice Beams; Stun Rays; Vacuum Adaption; Energy Manipulation; Force Fields; Heat Blasts
- Abilities: Cosmic Law; Hand-to-Hand Combat; Marksmanship; Aviation; Technology
- Paraphernalia: Power Belt; Power Bands; Skyhawk (his plane); Bombs
- Weaknesses: None
1 Like
SUPERMAN
REAL NAME: CLARK KENT
- Personality/Characteristics: Loving; Responsible; Noble
- Powers: Super Speed; Superhuman Durability; Super Strength; Heat Vision; Enhanced Hearing; Flight
- Abilities: Journalism; Disguise
- Weaknesses: Electric Weapons
2 Likes
DC Mech won’t have a Haven page because they’re essentially the same characters, just in mechs.
1 Like
JET
REAL NAME: JODI SLAYTON
- Wedgwood Museum Page
- Personality/Characteristics: Witty; Clever; Nice
- Powers: Super Speed; Superhuman Reflexes; Superhuman Agility; Superhuman Durability; Immortality; Accelerated Healing
- Abilities: Martial Arts; Acrobatics
- Paraphernalia: Kusarigama; Shurikens
- Weaknesses: None
2 Likes
WHISTLE
REAL NAME: WILLOW ZIMMERMAN
- Wedgwood Museum Page
- Personality/Characteristics: Upstanding; Responsible; Caring; Hard-working
- Powers: Animal Empathy; Animal Telepathy; Enhanced Smell; Enhanced Hearing
- Abilities: Skateboarding; Animal Training
- Weaknesses: Power Instability (unable to control dog instincts)
1 Like
AMAZING-MAN
REAL NAME: WILLIAM EVERETT SR.
- Wedgwood Museum Page
- Personality/Characteristics: Heroic; Noble; Athletic
- Powers: Matter Absorption; Magnetic Manipulation
- Abilities: Leadership
- Weaknesses: Power Limitation
1 Like
COAGULA
REAL NAME: KATE GODWIN
- Wedgwood Museum Page
- Personality/Characteristics: Brave; Advocating; Defensive; Understanding
- Powers: Coagulation; Dissolution; Technokinesis
- Abilities: Computer Hacking; Gaming; Computer Operation
- Weaknesses: None
3 Likes
SILENCER
REAL NAME: HONOR GUEST
- Wedgwood Museum Page
- Personality/Characteristics: Determined; Resourceful; Strategic
- Powers: Sound/Silence Manipulation; Vertigo Effect; Energy Negation
- Abilities: Acrobats; Driving; Marksmanship; Knife-Throwing; Knife-Mastery; Swordsmanship; Martial Arts; Hand-to-Hand Combat; Peak Human Condition; Peak Human Durability; Peak Human Reflexes; Peak Human Strength; Tactical Analysis
- Paraphernalia: Nanode
- Weaknesses: None
4 Likes