TRENCHCOAT BRIGADE
WEDGWOOD MUSEUM PAGE
John Constantine
- Personality/Characteristics: Cocky; Sarcastic; Cynical
- Powers: Magic; Divination; Demon Summoning; Curses; Spirit Ward Creation; Golemancy; Necromancy; Illusion Casting; Synchronicity Wave Traveling; Mind Control; Astral Projection; Chlorokinesis; Chronokinesis; Cosmic Awareness; Dimensional Travel; Disintegration; Enhanced Senses; Energy Construct Creation; Energy Projection; Eldritch Blast; Photokinesis; Electro-Blast; Exorcism; Infection; Power Absorption; Invisibility; Pyrokinesis; Thermal-Blast; Sigil Magic; Telekinesis; Teleportation; Demon Blood; Magical Awareness
- Abilities: Deception; Occultism; Prestidigitation; Hypnosis; Escapology; Hand-To-Hand Combat; Indomitable Will; Intimidation; Investigation; Multilingualism; Singing
- Paraphernalia: Magical Trenchcoat; Moon Blade; House of Mystery
- Weaknesses: Cancer (formerly)
Doctor Occult (AKA Richard Occult)
- Personality/Characteristics: Determined; Mysterious; Composed
- Powers: Magic; Astral Projection; Intangibility; Telekinesis; Hypnosis; Illusion Casting; Size Alteration; Slight Transformation; Magical Awareness
- Abilities: Investigation; Science; Occultism
- Paraphernalia: Magic Sword; Magic Belt; Mystic Symbol of the Seven
- Weaknesses: None
Rose Psychic
- Personality/Characteristics: Loyal; Empathetic; Collaborative
- Powers: Magic; Energy Construct Creation; Magical Awareness; Slight Transformation
- Abilities: Hand-to-Hand Combat; Occultism; Hand-To-Hand Combat; Swordsmanship; Pedagogy
- Weaknesses: None
Mister E (AKA Eric/Erik)
- Personality/Characteristics: Mysterious; Dark; Analytical
- Powers: Chronokinesis; Enhanced Senses; Magic; Teleportation
- Abilities: Occultism
- Weaknesses: Blindness; Dissociative Identity Disorder
Phantom Stranger
- Personality/Characteristics: Wise; Observant; Mysterious
- Powers: Immortality; Magic; Dimensional Travel; Eldritch Blast; Spectral Sight; Illusion Casting; Dispel; Transmutation; Oneiromancy; Reality Alteration; Self-Sustenance; Mental Awareness; Magical Awareness; Teleportation; Chronokinesis; Flight; Invisibility; Telepathy; Size Alteration; Transformation
- Abilities: Hand-To-Hand Combat; Storytelling; Occultism; Disguise
- Paraphernalia: Magic Medallion
- Weaknesses: Non-Direct Interaction; Vulnerability to Magic